Oz

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Creates deadly afterimages that mirror his abilities and allow him to swap positions.

Oz, the Trickster
framless
Role Firepower
Trust Warbotics
Health 120
Damage 8
Survival 6
Difficulty Hard



Biography[edit source]

Jimmy 6 and His Magic Tricks was slated to be Toybotics' next best selling toy. An AI malfunction made it one of their biggest failures instead. Customers were displeased with the toy's surprise magic trick of free will and weaponized lasers. Only one toy escaped the subsequent recall: Oz. Sources within Toybotics say that his recall chip was damaged during reclamation which allowed him to escape the recycler.

Oz's demonstrations of free will sparked outrage among AI-rights groups (1) who demanded that Oz be spared from the recall. Toybotics’ parent company, Warbotics, then sponsored Oz as an official Freelancer and enhanced his magic tricks with matter-dissolving lasers. No matter his origins, Oz isn't toying around anymore.

Abilities[edit source]

Ability Oz 1 PhaserLaser 01.png Phaser Laser
Phase Blast phase.png
Description Oz and his afterimages fire lasers that deal 25 direct damage, and an additional 10 direct damage per extra laser hitting the target.
Energy Gain 6 energy for each attack that hits.
Free ability No
Cooldown 0

Ability Oz 2 PhotonSpray 01.png Photon Spray
Phase Blast phase.png
Description Oz and his afterimages fire photonic energy that deals 20 direct damage, and an additional 10 direct damage per extra spray hitting the target.
Energy Gain 8 energy per target hit.
Free ability No
Cooldown 3

Ability Oz 3 ZapTrap 01.png Zap Trap
Phase Blast phase.png
Description Create a damage field around Oz and his afterimages that deals 25 direct damage, and an additional 10 direct damage per field hitting the target that turn. Last until the end of next turn.
Energy Gain 8 energy per target hit.
Free ability No
Cooldown 4

Ability Oz 4 MadeYouLook 01.png Made You Look
Phase Dash phase.png
Description Switch locations with target afterimage. Abilities can be used as normal.
Energy Gain 5 energy.
Free ability Yes
Cooldown 5

Ability Oz 5 CatchMeIfYouCan 01.png Catch Me If You Can
Phase Dash phase.png
Description Dash to target location then select two additional locations for afterimages to travel to. Oz and his afterimages each deal 250direct damage and an additional 10 direct damage per extra hit. Gain unstoppable for the turn.
Energy Requires 100 energy.
Free ability No
Cooldown 0