Rask

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Rask select.png

Rask, also known as the Rage Beast, is a freelancer in Atlas Reactor.

Overview[edit | edit source]

  • Skills: Clinical Exobiology, preening.
  • Origins: Evolution Solutions Birthing Vats
  • Known for: EvoS’ crowning achievement

Abilities[edit | edit source]

Maul:[edit | edit source]

  • Blast - no cooldown
    • Claw you enemies dealing 24 damage to those adjacent to you, and 20 damage to those farther away.
    • Gain 8 energy per enemy hit.
  • Mods:
    • Beastial: Near enemies take an addition 4 damage and further enemies take an additional 6 damage. Costs 3.
    • Primal Fury: Generate an additional 5 energy on near targets and 2 energy on far targets. Costs 1.
    • Shredding Steel: Deals full damage through cover. Costs 2.
    • Crippling Slash: Adjacent enemies hits are slowed for the turn. Costs 2.

Upheaval:[edit | edit source]

  • Blast - 4 cooldown
    • Knock back an enemy, dealing 20 damage.
    • Gain 10 energy if you hit an enemy.
  • Mods:
    • Fling: Increases range by 1 and knockback range by 1. Costs 2.
    • Aftershock: Affects all targeted enemies. Costs 3.
    • Ravage: Deals an additional 10 damage. Costs 3.
    • Power Ripple: Gain 3 additional energy if you hit an enemy. Costs 1.

Pain Train:[edit | edit source]

  • Dash - 4 cooldown
    • Trample over enemies, dealing 20 damage.
    • Gain 8 energy per enemy hit.
  • Mods:
    • Mad Dash: Increases damage at the landing location by 3. Costs 1.
    • Surge: Increases range by 2. Costs 2.
    • Trample Underfoot: Enemies hit are slowed for the turn. Costs 3.

Augmented Regeneration:[edit | edit source]

  • Prep - 8 cooldown
    • Gain 10 health per turn if over 60 health. Activat when at 60 of less health to gain 20 health per turn instead. Lasts 2 turns.
    • Gain 5 energy.
  • Mods:
    • Quick Mend: Gain all healing over one turn, 20 health if above the threshold, or 40 health if below. Costs 2.
    • Shielding Factor: Gain 15 shields on use. Costs 3.
    • Unrelenting: Gain unstoppable for the turn. Costs 1.
    • Pain Tolerance: Increases the threshold to 85 health. Costs 2.

Uncontrollable Fury:[edit | edit source]

  • Blast - no cooldown
    • Passive: Gain energy when damaged.
    • Automatically activated at full energy, resetting all cooldowns and creating a zone of plasma that deals 20 damage and lasts 2 turns.
  • Mods:
    • Bloodrage: Increases energy gains from incoming damage by 50%. Costs 3.
    • Controllable Fury: No longer triggers automatically. Costs 2.
    • Fueled By Rage: Grants might for the next 2 turns. Costs 3.
    • Driving Rage: Grants unstoppable and haste until end of next turn. Costs 2.

Catalysts[edit | edit source]

Prep[edit | edit source]

  • Critical Shot: Gain might for the turn.
  • Turtle Tech: Gain 40 shields for the turn.
  • Adrenaline: Gaine haste and unstoppable until the end of next turn.

Dash[edit | edit source]

  • Fetter: Teleport a short distance and root adjacent enemies at the ending destinations.
  • Fade: Teleport a short distance and become invisible until next resolve.
  • Shift: Teleport a medium distance.

Blast[edit | edit source]

  • Second Wind: Heals 45 health over 3 turns.
  • Brain Juice: Reduces ability cooldowns by 2 at the end of the turn.