Lockwood

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A slippery damage dealer who can bounce shots off walls.

Lockwood, the Scoundrel
framless
Role Firepower
Trust Wildcard
Health 120
Damage 9
Survival 5
Difficulty Easy



Biography[edit source]

War deserter. Rebel arms dealer. Scoundrel. Lockwood's truncated war record shows that he fought in Garrison's regiment shortly before vanishing into black market gun running. Even if Lockwood's status as Atlas' first Freelancer has afforded him newfound legitimacy, his slippery tactics are well documented. Historical, even. DNA analysis indicates that he may have resurrected in the Reactor's earliest cycles.

Stay on your guard and remember: Lockwood's always looking to shoot you in the back, even when he's smirking in your face.

Abilities[edit source]

Lockwood 1.png Trick Shot
Phase Blast phase.png
Description Fire a trick shot dealing 34 direct damage to an enemy. This shot can bounce off walls.
Energy Gain 12 energy if you hit an enemy.
Free ability No
Cooldown 0

Lockwood 2.png Light em' Up!
Phase Blast phase.png
Description Fire a barrage of bullets, dealing 30 direct damage to enemies.
Energy Gain 8 energy per enemy hit.
Free ability No
Cooldown 3

Lockwood 3.png Trapwire
Phase Prep phase new.png
Description Toss a laser trap on the ground. Enemies that move through it take 35 indirect damage. The trap lasts up to 2 turns.
Energy Gain 12 energy if you hit an enemy.
Free ability No
Cooldown 4

Lockwood 4.png Backup Plan
Phase Dash phase.png
Description Dash to target position. Taking damage reduces this ability's cooldown by 1 at the end of the turn.
Energy Gain 10 energy.
Free ability No
Cooldown 6

Lockwood 5.png Run and Gun
Phase Dash phase.png
Description Dash to target position, dealing 45 direct damage to enemies along the way.
Energy Requires 100 energy.
Free ability No
Cooldown 0